DeviceTest

Apex Legends eDPI Calculator — Effective DPI and cm/360

Apex rewards tracking more than flicking, so players often run a slightly lower cm/360 than in tactical shooters. This page converts your Apex settings into eDPI and cm/360, and across to other games.

Part of the eDPI Calculator.

Quick answer: eDPI = DPI × mouse sensitivity, and cm/360 = 360 ÷ (sensitivity × DPI × 0.022). Tracking-focused players commonly settle between 25 cm and 40 cm per 360°, which at 800 DPI is roughly sensitivity 1.1 to 1.8.

Typical: 0.110

eDPI
1,200
DPI × sensitivity
cm / 360°
13.64 cm
very fast — flick-oriented
inches / 360°
5.37 in
for imperial mousepads
Resolution
0.0379 cm/°
mouse travel per degree
Same turn distance in other games (sensitivity to enter there)
Counter-Strike 2 (yaw 0.022)1.5000
Valorant (yaw 0.07)0.4714
Overwatch 2 (yaw 0.0066)5.0000
Team Fortress 2 (yaw 0.022)1.5000
Quake Live (yaw 0.022)1.5000
Fortnite (yaw 0.005555)5.9406
Rainbow Six Siege (yaw 0.00572957795130823)5.7596
Call of Duty: Warzone (yaw 0.0066)5.0000

ADS and scope sensitivities are separate settings in game; this conversion is for hip-fire.

GameYaw (deg/count)Sensitivity for the same cm/360Confidence
Counter-Strike 20.0221.5000high
Valorant0.070.4714high
Apex Legends0.0221.5000high
Overwatch 20.00665.0000high
Team Fortress 20.0221.5000high
Quake Live0.0221.5000high
Fortnite0.0055555.9406medium
Rainbow Six Siege0.005729577951308235.7596medium
Call of Duty: Warzone0.00665.0000medium
Only games with a publicly documented yaw constant are listed — a conversion that is slightly wrong is worse than no conversion. If you are not sure of your real DPI, measure it first with the mouse DPI test. Scoped and ADS sensitivities have their own multipliers and are not covered here.
Core facts
Yaw constant used0.022 degrees per count (high confidence — documented, not estimated)
In-game controlMouse sensitivity
Typical rangeApex players usually run 800–1600 eDPI; 800 DPI × 1.0–2.0 covers most of the ranked population.
CaveatADS and scope sensitivities are separate settings in game; this conversion is for hip-fire.

How the Apex Legends numbers are calculated

Aim-down-sights has its own sensitivity multiplier in Apex, so convert your hip-fire value and then tune ADS in game.

Keeping the same feel when you change DPI

Your cm/360 only changes if DPI × sensitivity changes. If you raise DPI from 400 to 800, halve the in-game sensitivity and your turning distance stays identical — the calculator will show the same cm/360 for both setups, which is the quickest way to confirm you have compensated correctly.

When to use this test

  • Copying a Apex Legends sensitivity from a video or a friend's setup into your own mouse settings
  • Comparing your Apex Legends setup with players who report DPI only, or eDPI only
  • Moving to Apex Legends from another shooter without losing your turn distance
  • Checking whether your sensitivity sits inside the range most Apex Legends players use

Frequently asked questions

Frequently Asked Questions

What is a normal Apex Legends sensitivity?
Apex players usually run 800–1600 eDPI; 800 DPI × 1.0–2.0 covers most of the ranked population. Converted to cm/360 that is the range most players find comfortable, though preference and mousepad size matter as much as the number.
Can I use my Apex Legends sensitivity in another game?
Yes — use the sensitivity converter on this site, which matches the physical turn distance (cm/360) between games rather than the slider value.
Why does the calculator not include scope or ADS sensitivity?
Because scoped aiming uses an additional multiplier in Apex Legends that is separate from the hip-fire value. Convert the hip-fire sensitivity here, then adjust the scope setting in game.

More gaming sensitivity tools