DeviceTest

Valorant eDPI Calculator — Effective DPI and cm/360

Valorant's sensitivity scale is about three times finer than CS2's, which is why the same DPI needs a completely different slider value. This calculator shows your eDPI, your cm/360, and the equivalent sensitivity in other games.

Part of the eDPI Calculator.

Quick answer: Enter DPI and Valorant sensitivity: eDPI = DPI × sensitivity, and cm/360 = 360 ÷ (sensitivity × DPI × 0.07). A common competitive range is 200–400 eDPI (for example 800 DPI × 0.35 = 280 eDPI), which works out to roughly 25–50 cm per 360°.

Typical: 0.052

eDPI
320
DPI × sensitivity
cm / 360°
16.07 cm
fast — typical of tracking-heavy games
inches / 360°
6.33 in
for imperial mousepads
Resolution
0.0446 cm/°
mouse travel per degree
Same turn distance in other games (sensitivity to enter there)
Counter-Strike 2 (yaw 0.022)1.2727
Apex Legends (yaw 0.022)1.2727
Overwatch 2 (yaw 0.0066)4.2424
Team Fortress 2 (yaw 0.022)1.2727
Quake Live (yaw 0.022)1.2727
Fortnite (yaw 0.005555)5.0405
Rainbow Six Siege (yaw 0.00572957795130823)4.8869
Call of Duty: Warzone (yaw 0.0066)4.2424

Scoped weapons apply their own multiplier; the number here is hip-fire.

GameYaw (deg/count)Sensitivity for the same cm/360Confidence
Counter-Strike 20.0221.2727high
Valorant0.070.4high
Apex Legends0.0221.2727high
Overwatch 20.00664.2424high
Team Fortress 20.0221.2727high
Quake Live0.0221.2727high
Fortnite0.0055555.0405medium
Rainbow Six Siege0.005729577951308234.8869medium
Call of Duty: Warzone0.00664.2424medium
Only games with a publicly documented yaw constant are listed — a conversion that is slightly wrong is worse than no conversion. If you are not sure of your real DPI, measure it first with the mouse DPI test. Scoped and ADS sensitivities have their own multipliers and are not covered here.
Core facts
Yaw constant used0.07 degrees per count (high confidence — documented, not estimated)
In-game controlSensitivity (0.1–10 in game)
Typical rangeMost Valorant players use 200–400 eDPI; 800 DPI with 0.3–0.5 sensitivity covers the majority of ranked players.
CaveatScoped weapons apply their own multiplier; the number here is hip-fire.

How the Valorant numbers are calculated

Because Valorant's yaw is 0.07 and CS2's is 0.022, a Valorant sensitivity of 0.4 at 800 DPI feels like roughly 1.27 in CS2 — the converter below does this precisely.

Keeping the same feel when you change DPI

Your cm/360 only changes if DPI × sensitivity changes. If you raise DPI from 400 to 800, halve the in-game sensitivity and your turning distance stays identical — the calculator will show the same cm/360 for both setups, which is the quickest way to confirm you have compensated correctly.

When to use this test

  • Copying a Valorant sensitivity from a video or a friend's setup into your own mouse settings
  • Comparing your Valorant setup with players who report DPI only, or eDPI only
  • Moving to Valorant from another shooter without losing your turn distance
  • Checking whether your sensitivity sits inside the range most Valorant players use

Frequently asked questions

Frequently Asked Questions

What is a normal Valorant sensitivity?
Most Valorant players use 200–400 eDPI; 800 DPI with 0.3–0.5 sensitivity covers the majority of ranked players. Converted to cm/360 that is the range most players find comfortable, though preference and mousepad size matter as much as the number.
Can I use my Valorant sensitivity in another game?
Yes — use the sensitivity converter on this site, which matches the physical turn distance (cm/360) between games rather than the slider value.
Why does the calculator not include scope or ADS sensitivity?
Because scoped aiming uses an additional multiplier in Valorant that is separate from the hip-fire value. Convert the hip-fire sensitivity here, then adjust the scope setting in game.

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