DeviceTest

Warzone eDPI Calculator — Effective DPI and cm/360

Warzone's sensitivity slider runs 0–20 on top of your DPI, and most players never work out what that means in physical terms. This page converts it to eDPI and cm/360 and matches the same turn distance in other shooters.

Part of the eDPI Calculator.

Quick answer: eDPI = DPI × sensitivity, cm/360 = 360 ÷ (sensitivity × DPI × 0.0066). A very common Warzone setup — 800 DPI with sensitivity 6 — works out to about 11.4 cm per 360°, which is fast by tactical-shooter standards but normal for Call of Duty.

Typical: 120

eDPI
4,800
DPI × sensitivity
cm / 360°
11.36 cm
very fast — flick-oriented
inches / 360°
4.47 in
for imperial mousepads
Resolution
0.0316 cm/°
mouse travel per degree
Same turn distance in other games (sensitivity to enter there)
Counter-Strike 2 (yaw 0.022)1.8000
Valorant (yaw 0.07)0.5657
Apex Legends (yaw 0.022)1.8000
Overwatch 2 (yaw 0.0066)6.0000
Team Fortress 2 (yaw 0.022)1.8000
Quake Live (yaw 0.022)1.8000
Fortnite (yaw 0.005555)7.1287
Rainbow Six Siege (yaw 0.00572957795130823)6.9115

Covers the 0–20 mouse sensitivity slider. Per-scope ADS sensitivity ('relative' aiming) has its own multipliers and is not included.

GameYaw (deg/count)Sensitivity for the same cm/360Confidence
Counter-Strike 20.0221.8000high
Valorant0.070.5657high
Apex Legends0.0221.8000high
Overwatch 20.00666.0000high
Team Fortress 20.0221.8000high
Quake Live0.0221.8000high
Fortnite0.0055557.1287medium
Rainbow Six Siege0.005729577951308236.9115medium
Call of Duty: Warzone0.00666.0000medium
Only games with a publicly documented yaw constant are listed — a conversion that is slightly wrong is worse than no conversion. If you are not sure of your real DPI, measure it first with the mouse DPI test. Scoped and ADS sensitivities have their own multipliers and are not covered here.
Core facts
Yaw constant used0.0066 degrees per count (medium confidence — documented, not estimated)
In-game controlMouse sensitivity (0–20)
Typical rangeMost Warzone players run 800 DPI with sensitivity 4–8, i.e. roughly 4800–6400 eDPI and 8.5–17 cm per 360°.
CaveatCovers the 0–20 mouse sensitivity slider. Per-scope ADS sensitivity ('relative' aiming) has its own multipliers and is not included.

How the Call of Duty: Warzone numbers are calculated

The 0.0066 constant is shared across the modern Call of Duty titles and comes from community measurement. Per-scope ADS multipliers are separate, so convert your hip-fire value and tune the scope settings in game.

Keeping the same feel when you change DPI

Your cm/360 only changes if DPI × sensitivity changes. If you raise DPI from 400 to 800, halve the in-game sensitivity and your turning distance stays identical — the calculator will show the same cm/360 for both setups, which is the quickest way to confirm you have compensated correctly.

When to use this test

  • Copying a Call of Duty: Warzone sensitivity from a video or a friend's setup into your own mouse settings
  • Comparing your Call of Duty: Warzone setup with players who report DPI only, or eDPI only
  • Moving to Call of Duty: Warzone from another shooter without losing your turn distance
  • Checking whether your sensitivity sits inside the range most Call of Duty: Warzone players use

Frequently asked questions

Frequently Asked Questions

What is a normal Call of Duty: Warzone sensitivity?
Most Warzone players run 800 DPI with sensitivity 4–8, i.e. roughly 4800–6400 eDPI and 8.5–17 cm per 360°. Converted to cm/360 that is the range most players find comfortable, though preference and mousepad size matter as much as the number.
Can I use my Call of Duty: Warzone sensitivity in another game?
Yes — use the sensitivity converter on this site, which matches the physical turn distance (cm/360) between games rather than the slider value.
Why does the calculator not include scope or ADS sensitivity?
Because scoped aiming uses an additional multiplier in Call of Duty: Warzone that is separate from the hip-fire value. Convert the hip-fire sensitivity here, then adjust the scope setting in game.

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